I've always been a storyteller at heart. Visual art is one of the ways for me to express deep, complete characters and enviroments but it is also my most beloved way to express stories. With 3 years of visual designing virtual reality environments, 6 year work history in the mobile games industry, a degree in 3D modeling and visualization and a history of organizing live action and roleplaying games for a decade my motivation for both work and hobbies is set into creating visually interesting details, finding what makes people go "Woah!" and getting things done and ready. For me it all boils down to finding that feeling of delight and wonder in the weaving of visual art.
I challenge myself with continuous learning of the full development process from 2D concepts to 3D modeling and texturing all the way to animating, lighting and scripting in game engine, to be used in mobile platforms and on virtual reality experiences. My goal is to be an inspiring, great team player and teamleader and work together with others to create stories and experiences to remember for a long time.
Visualizing and creating immersive virtual environments for high end virtual gear, specializing in 3D and 2D art, concept art and immersive experience structure. Building the back end development processes for visualizing and optimizing the virtual experience with various 3D and 2D tools, and putting it together in Unity platform.
Public presentations and speaking in various IT and virtual reality events, such as media, journalism, education and IT.
Designer and artist for developement of mobile games and animation software. Working as a concept artist and animator for internet based animation software developement and designer for mobile game concepts. Creating visually appealing 2D and 3D art to be used in applications and presentation and display material.
Lead Designer and Team Leader for the design and developement of mobile games for Android and iOS platforms. Working widely with start up company production team leading tasks my duties consisted of concept building and game developement, creating game develomepent documentation, visual Style guides and concept visualizations both in 2D and 3D. Routines also consisted of general team management, time tabling and representing company products.